![]() press SELECT switch or START switch and it actually works every time (it's amazing what a little debounce code will do!). Fixed all the on-screen touch button handling such that it's not so glitchy.Generally this results in a few missing rows of pixels at the very bottom of the screen which is a better trade-off for 95% of games where almost no action takes place at the extremes. if you fire the laser in Chopper Command you can see it sometimes disappears at certain vertical positions of the Chopper. Used a bit more of the DSi screen resolution so that the occasional missing graphic doesn't get compressed away (e.g.Until I can add all switches, this is a reasonable trade-off. but far more use the difficulty switch and StellaDS was defaulting both switches to the A=Expert position. I realize a few odd games do use the Color switch in gameplay. Removed Color TV switch and replaced it with a difficulty switch (stetting A/B renders the difficulty for both Left and Right player switches - I'll probably improve this later).So this weekend I got my development environment setup (on Ubuntu) and got to work. Fortunately, Stella-DS code base is rather clean and easy to understand - at least most of it! ![]() ![]() ![]() I've never been into programming an emulator but decided my coding skills were probably up to snuff for modifying/improving an existing emulator. However, a few glitches and bugs distracted from the overall experience when playing Atari 2600 games. Huge thanks to the community for making that possible! I've enjoyed reliving my youth playing Atari 2600 games on StellaDS via TWL. ![]()
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